![]() ![]() Please do not post subsequent episodes or parts. If you are a Content Creator, feel free to post the first episode of your 4X game series.If you are a streamer, you are free to post a link to your stream so long as it's 4X gaming related.If you are a 4X developer, feel free to share and promote your game.Just don't resort to name calling and personal attacks. We understand there can be differences in opinions and that's okay. Keep discussion relevant to 4X Games, Companies, and Developers.In coop play, it's generally a good idea to station a scout at your ally's important cities so you can atleast help them with your spells during important battles.A subreddit for discussing 4X strategy games. (These appear to be the "Wonders" in AoW4 - no idea how event battles work.) ![]() The only exception is explorable dungeons that can only be directly engaged with a single party/stack. ![]() The new Marauder system looks interesting in AoW4, but we'll have to see how well it scales.Īs long as there are allied units(even a single scout) adjacent to battles(the hexes surrounding the _attacked_ hex), all allied players will participate in battle. This isn't an official game mode(I wish it was), but scaling in Planetfall did make it an interesting option if you set marauders, dwellings, and invasions to maximum hostility at a slower game speed. "Allied Victory" is a game setting that allows players on the same team or alliance to win together once all other players(ai or human) are defeated/a victory condition is achieved.Ĭonversely, if you want to do a coop survival game against a super hostile world without enemy 'players', you'll need to disable allied victory if you want to be allied with your coop partner(s). ![]()
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